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A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.

Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

Specificaties

ISBN13:9780123750785
Taal:Engels
Bindwijze:Paperback

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Inhoudsopgave

<p>Part I: Introduction to Computer Animation</p> <p>1. Introduction</p> <p>2. Technical Background</p> <p>Part II: Motion Capture Techniques</p> <p>3. Motion Capture Primer</p> <p>4. The Motion Data</p> <p>5. Setting Up Your Character</p> <p>Part III: Animating Substances</p> <p>6. Animating Facial Features</p> <p>7. Animating Solid Spaces</p> <p>8. Animating Fluids and Gases</p> <p>9. Animating Biology</p> <p>Part IV: Other Methods</p> <p>10. Point-Based Animation</p> <p>11. X3D Event Animation and Interpolation</p> <p>Part V: Animating with MEL for MAYA</p> <p>12. Maya Under the Hood</p> <p>13. MEL Animation</p> <p>14. The Basics of MEL Commands</p> <p>15. Examples Using MEL with Solid Body Dynamics</p> <p>16. Examples Using MEL in Character Rigging</p>

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        Computer Animation Complete