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Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.

Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.

Specificaties

ISBN13:9780128006450
Taal:Engels
Bindwijze:Gebonden

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Inhoudsopgave

1. Introduction<br>2. Geometry and Transformations<br>3. Shapes<br>4. Primitives and Intersection Acceleration <br>5. Color and Radiometry<br>6. Camera Models<br>7. Sampling Reconstruction<br>8. Reflection Models<br>9. Materials<br>10. Texture<br>11. Volume Scattering<br>12. Light Sources<br>13. Monte Carlo Integration<br>14. Light Transport I: Surface Reflection<br>15. Light Transport II: Volume Rendering<br>16. Light Transport III: Bidirectional Methods<br>17: Retrospective and the Future

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