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3D User Interfaces

Theory and Practice

Paperback Engels 2017 9780134034324
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, 2nd Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application.

Coverage Includes 3D user interfaces: evolution, elements, and roadmaps Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices What 3D UI designers should know about human sensory systems and cognition ergonomics How proven human-computer interaction techniques apply to 3D UIs 3D UI output hardware for visual, auditory, and haptic/ tactile systems Obtaining 3D position, orientation, and motion data for users in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual and physical spaces Changing application state with system control techniques, issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user interfaces Utilising 2D, “magic,” “natural,” multimodal, and two-handed interaction The future of 3D user interfaces: open research problems and emerging technologies

Specificaties

ISBN13:9780134034324
Taal:Engels
Bindwijze:Paperback
Serie:Usability

Lezersrecensies

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Inhoudsopgave

<ul> <li> <div style="MARGIN: 0px"> <strong>Part I: Background and Introduction</strong> </div> </li> <li> <div style="MARGIN: 0px"> 1. Introduction to 3D Interaction </div> </li> <li> <div style="MARGIN: 0px"> 2. 3D User Interfaces: History and Roadmap </div> </li> <li> <div style="MARGIN: 0px"> <strong>Part II: HCI and Human Factors Basics</strong> </div> </li> <li> <div style="MARGIN: 0px"> 3. General Principles of Human-Computer Interaction </div> </li> <li> <div style="MARGIN: 0px"> 4. Human Factors Fundamentals </div> </li> <li> <div style="MARGIN: 0px"> <strong>Part III: 3D Interaction Technology</strong> </div> </li> <li> <div style="MARGIN: 0px"> 5. 3D Output Devices </div> </li> <li> <div style="MARGIN: 0px"> 6. 3D Input Devices </div> </li> <li> <div style="MARGIN: 0px"> <strong>Part IV: Interaction Techniques for Common 3D Tasks</strong> </div> </li> <li> <div style="MARGIN: 0px"> 7. Selection and Manipulation </div> </li> <li> <div style="MARGIN: 0px"> 8. Navigation </div> </li> <li> <div style="MARGIN: 0px"> 9. System Control&nbsp; </div> </li> <li> <div style="MARGIN: 0px"> <strong>Part V: Designing and Developing 3D User Interfaces</strong> </div> </li> <li> <div style="MARGIN: 0px"> 10. Strategies for Designing and Developing 3D User Interfaces </div> </li> <li> <div style="MARGIN: 0px"> 11. Evaluation of 3D User Interfaces&nbsp; </div> </li> <li> <div style="MARGIN: 0px"> <strong>Part V: The Future of 3D User Interfaces</strong> </div> </li> <li> <div style="MARGIN: 0px"> 12. The Future of 3D Interfaces </div> </li> </ul>

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