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Contemporary Logic Design

Paperback Engels 2005 9780201308570
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

In the decade since the first edition of this book was published, the technologies of digital design have continued to evolve. The evolution has run along two related tracks: the underlying physical technology and the software tools that facilitate the application of new devices. The trends identified in the first edition have continued and promise to continue to do so. Programmable logic is virtually the norm for digital designers and the art of digital design now requires the software skills to deal with hardware description languages.

Hardware designers now spend the majority of their time dealing with software. Specifically, the tools needed to efficiently map digital designs onto the emerging programmable devices that are growing more sophisticated. They capture their design specifications in software with language appropriate for describing the parallelism of hardware; they use software tools to simulate their designs and then to synthesize it into the implementation technology of choice. Design time is radically reduced, as market pressures require products to be introduced quickly at the right price and performance.

Although the complexity of designs is necessitating ever more powerful abstractions, the fundamentals remain unchanged. The contemporary digital designer must have a much broader understanding of the discipline of computation, including both hardware and software. This broader perspective is present in this second edition.

Specificaties

ISBN13:9780201308570
Taal:Engels
Bindwijze:Paperback

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Inhoudsopgave

<p><strong>1. Introduction </strong></p> <p>1.1 Dissecting the Title</p> <p>1.2 A Brief History of Logic Design</p> <p>1.3 Computation</p> <p>1.4 Examples</p> <p> <strong>2. Combinational Logic </strong></p> <p>2.1 Outputs as a Function of Inputs</p> <p>2.2 Laws and Theorems of Boolean Logic</p> <p>2.3 Realizing Boolean Formulas</p> <p>2.4 Two-Level Logic</p> <p>2.5 Motivation for Two-Level Simplification</p> <p>2.6 Multi-level Logic</p> <p>2.7 Motivation for Multi-Level Minimization</p> <p> <strong>3. Working with Combinational Logic </strong></p> <p>3.1 Two-Level Simplification</p> <p>3.2 Automating Two-level Simplification</p> <p>3.3 Multi-level Simplification</p> <p>3.4 Automating Multi-level Simplification</p> <p>3.5 Time Response in Combinational Networks</p> <p>3.6 Hardware Description Languages</p> <p> <strong>4. Combinational Logic Technologies </strong></p> <p>4.1 History</p> <p>4.2 Basic Logic Components</p> <p>4.3 Two-Level and Multi-Level Logic</p> <p>4.4 Non-gate Logic</p> <p> <strong>5. Case Studies in Combinational Logic Design </strong></p> <p>5.1 Design Procedure</p> <p>5.2 A Simple Process Line Control Problem</p> <p>5.3 Telephone Keypad Decoder</p> <p>5.4 Leap Year Calculation</p> <p>5.5 Logic Function Unit</p> <p>5.6 Adder Design</p> <p>5.7 Arithmetic Logic Unit Design</p> <p>5.8 Combinational Multiplier</p> <p> <strong>6. Sequential Logic </strong></p> <p>6.1 Sequential Logic Elements</p> <p>6.2 Timing Methodologies</p> <p>6.3 Registers</p> <p> <strong>7. Finite State Machines </strong></p> <p>7.1 Counters</p> <p>7.2 The Concept of the State Machine</p> <p>7.3 Basic Design Approach</p> <p>7.4 Motivation for Optimization</p> <p> <strong>8. Working with Finite State Machines </strong></p> <p>8.1 State Minimization/Reduction</p> <p>8.2 State Assignment</p> <p>8.3 Finite State Machine Partitioning</p> <p>8.4 Hardware Description Languages</p> <p> <strong>9. Sequential Logic Technologies </strong></p> <p>9.1 Basic Sequential Logic Components</p> <p>9.2 FSM Design with Counters</p> <p>9.3 FSM Design with Programmable Logic</p> <p>9.4 FSM Design with More Sophisticated Programmable Logic</p> <p>9.5 Case Study: Traffic Light Controller</p> <p> <strong>10. Case Studies in Sequential Logic Design </strong></p> <p>10.1 A Finite String Recognizer</p> <p>10.2 A Complex Counter</p> <p>10.3 A Digital Combination Lock</p> <p>10.4 A Memory Controller</p> <p>10.5 A Sequential Multiplier</p> <p>10.6 A Serial Line Transmitter/Receiver</p> <p> <strong>11. Computer Organization </strong></p> <p>11.1 Structure of a Computer</p> <p>11.2 Busing Strategies</p> <p>11.3 Finite State Machines for Simple CPUs</p> <p> <strong>12. Controller Implementation </strong></p> <p>12.1 Random Logic</p> <p>12.2 Time State (Divide and Conquer)</p> <p>12.3 Jump Counter</p> <p>12.4 Branch Sequencers</p> <p>12.5 Microprogramming</p> <p><strong>Epilogue </strong></p>

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