Programming: Principles and Practice Using C++
Using C++11 and C++14Paperback Engels 2014 9780321992789
An Introduction to Programming by the Inventor of C++
Preparation for Programming in the Real World
The book assumes that you aim eventually to write non-trivial programs, whether for work in software development or in some other technical field.
Focus on Fundamental Concepts and Techniques
The book explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code.
Programming with Today’s C++ (C++11 and C++14)
The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. The book presents modern C++ programming techniques from the start, introducing the C++ standard library and C++11 and C++14 features to simplify programming tasks.
For Beginners—And Anyone Who Wants to Learn Something New
The book is primarily designed for people who have never programmed before, and it has been tested with many thousands of first-year university students. It has also been extensively used for self-study. Also, practitioners and advanced students have gained new insight and guidance by seeing how a master approaches the elements of his art.
Provides a Broad View
The first half of the book covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics (such as text processing, testing, and the C programming language) and provides abundant reference material. Source code and support supplements are available from the author’s website.
0. Notes to the Reader
1. Computers, People, and Programming
Part I: The Basics
2. Hello, World!
3. Objects, Types, and Values
6. Writing a Program
7. Completing a Program
8. Technicalities: Functions, etc.
9. Technicalities: Classes, etc.
10. Input and Output Streams
11. Customizing Input and Output
12. A Display Model
13. Graphics Classes
14. Graphics Class Design
15. Graphing Functions and Data
16. Graphical User Interfaces
Part III: Data and Algorithms
17. Vector and Free Store
18. Vectors and Arrays
19. Vector, Templates, and Exceptions
20. Containers and Iterators
21. Algorithms and Maps
Part IV: Broadening the View
22. Ideals and History
23. Text Manipulation
25. Embedded Systems Programming
27. The C Programming Language
Part V: Appendices
Appendix A: Language Summary
Appendix B: Standard Library Summary
Appendix C: Getting Started with Visual Studio
Appendix D: Installing FLTK
Appendix E: GUI Implementation
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